Que será un action-FPS-RPG-WTF en tercera persona para consolas de no-tan-nueva generación y PCs ambientado en el mundo del espionaje cinematográfico. Desarrollado por los sidekick de BioWare, Obsidian, este Bourne Effect promete lo que todos: retoques al sistema de habilidades, un completo árbol de diálogos y más viviendas de Protección Oficial, además de 400 para cada español y la posibilidad de seducir a multitud de personajes femeninos en un burdo intento de volver a soliviantar a la santísima FOX y hypear a patéticos adolescentes hormonados como vosotros. Algunos detalles más de este Alpha Protocol tras el salto. Y sí, tiene muy, muy buena pinta.
Alpha Protocol (1 player action/RPG) Developer: Obsidian Entertainment Platform: PS3/360/PC Publisher: Sega Release: Spring 2009 «A modern day espionage focused action/RPG that takes you on a suspenseful ride in the vein of James Bond, Jack Bauer, and Jason Bourne. Take a wet-behind-the-ears greenhorn agent up through the ranks to become a bona-fide super spy.» -Main character is Michael Thorton, a fully trained but inexperienced young operative who has the world turned upside down when a mission goes wrong. -Title «Alpha Protocol» is a phrase that is used when operatives go underground to work off the grid. Usually reserved for senior agents. -Battle system is similar to Mass Effect but have more in common with Uncharted. It revolves around real time combat with an emphasis on gun play and high tech gadgets. -Third person perspective, action orientated gameplay -Close quarters combat can be a last resort or primary method of fighting depending on how you spend skill points you have earned. -Skill system is based most closely on Fallout. It’s classless, you have 10 skills and 10 ranks in each skill. Skills don’t simply improve things like accuracy, they improve the way your character will perceive situations. -The game will suit all play styles from the run and gunner to the stealth assassin. -Extremely in depth dialog system that is a mix of Mass Effect and Indigo Prophecy. Once conversations happen, that’s it, no revisiting the NPC to try to talk again and again. System is named the Dialog Stance System. You dictate your characters tone in a conversation by pressing a corresponding face button. Options can be cool and suave others can be brash/impatient. -You can have multiple active missions in different countries and travel freely between them. -Lots of girls and romance subplots. You’ll meet tons of different girls on missions and yes you can bag them all. -Current control scheme for selecting powers and weapons is similar to Bioshock.Vía Eurogamer, NeoGAF.
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Me parece un batiburrillo de ideas de otros juegos…
-Lots of girls and romance subplots. Youll meet tons of different girls on missions and yes you can bag them all.
Gotta’em all !!!!! XDD Mejor que la vida real hoygan.